Friday, September 28, 2012
Finish Helmet
This is my finish helmet there are rough edges. I try to sooth out the edges as best as I could but that didn't happen like I wanted it to. The edges I couldn't smooth really well because I try to keep my helmet symmetrical with each sided. I also try to make the geometry the same to even it out and make it smooth that way but when trying to stay symmetrical and smooth at the same time made it hard to do one or the other. This is the finish result. It would of turn out better if I actually imported the images of the helmet to sculpt the helmet instead of looking at the image from the work book and free styling the helmet. Sometimes I don't follow the instruction real well but I do try over and over to complete the instructions. Its not like I don't try or anything but this is what was produced. Enjoy.
Wednesday, September 26, 2012
day 5 helmet
Made the face shield and extruding details on the bottom of the jaw. Going to put on the other side of the face tomorrow and finish the helmet tomorrow. The face visor gave me a hard time as well as the bridging of the jaw to the helmet. My helmet is not going to exactly look like the helmet in the picture. I'll show the helmet from auto-desk/Maya to compare mine from their helmet. You should see a lot of differences between the two helmets.
Monday, September 24, 2012
Day 4 Helmet
Restarted the helmet because I didn't like the way it was turning out before. Back to snapping the jaw plate with the helmet. This is what is done for day four of the helmet. Day five I should be further but right now just recreated where I was before on the first helmet. So far I am liking how the new helmet is turning out. I haven't had any problems yet because it was just retracing my steps. The helmet should now be done on day seven to eight, due to the recreating of the helmet. I restarted it because the outline didn't look aline and not as much of the helmet shape I wanted to get out of the project.
Monday, September 17, 2012
Day 3 Helmet
Day 3 of the helmet bridging the jaw plate with the actually helmet the bridging part of the helmet is hard at first but after many attempts to bridge the two pieces together the bridging become easier. The item have to be selected together and made whole to bridge them together. This is what is being done today and other varies things on the helmet on day 3 so far. Be posting the 4th day on next Monday or Tuesday I don't know when the next 3D and Animation class is because pre-sat exam are on Wednesday during first and second period on the next green day. Also the helmet should be close to finishing the helmet on the next couple of class days when we do have class. Then moving on to the next project that we need to do.
Thursday, September 13, 2012
Day 2 Helmet
This is what I have done with the helmet so far. Extruding the jaw plate and alining the vertex's from the jaw to aline with the helmet vertex's. Cleaning up the polygon surfaces and make it a for flowing helmet and make the image as smooth as possible. Had some problems with reshaping things how I wanted to be shaped. The vertex's did give me a hard time on putting them where I wanted them. The more time I spent the more I got it to look as I wanted to.
Tuesday, September 11, 2012
Starting on Helmet
Today starting on the helmet project in 3D graphics and animation class. So far so good the helmet is coming out like it is suppose to. This is a little easier than the last project the salt shaker. Should have most of it done by today and finish the rest on Thursday. Had a little trouble finding the images for the project then finally got it to work. This would have been a little easier to find if there were just a folder file to get the images from. It hasn't been to challenging so far, may get harder along the way. If so I will just figure it out any way. This project uses basic polygons and images to start it off. Then using vertexes to get the mesh in the right spot of the image. Moving borders are also used in by getting the border of the pics to match the borders of the 3D graphic animation of the helmet. Using varies tools in Maya is what is need for varies projects. Many different or same tool could be used in 20 to 30 projects.
Friday, September 7, 2012
Salt Shaker FAIL
Just finish salt shaker it had turn into a big mess. It looks like a giant head in a cape. This salt shaker did not turn out how it was suppose to look like. This was a fail, I will need to fix it some how. I did what the directions said but it just a disaster. It wasn't as easy as the egg holder or egg head. This was a complicated one for 3D animation and graphics class. If I had a chance to do it over I would. On a scale of 1 to 10 on a difficult scale I would give this a 10 for being the hardest projects to do. Even when using basic skills for the project it harder to do or finish. I literally try this one over about 5 to 10 time trying to get it right.
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